Rendering infrastructure in the EU
Approved Blender jobs are processed on GPU Render Studio rendering nodes operated in the European Union. The current production service is built around dedicated NVIDIA RTX 5090 hardware.
For customers who prefer European processing, this keeps the render workflow and project handling within the service's EU operating environment.
Project handling and retention
Uploaded scenes, rendered output and operational data are processed for the purpose of completing the render workflow. The platform is designed around limited retention and automatic cleanup after the applicable retention period.
- Purpose-limited project processing
- Automatic cleanup after the applicable retention window
- Customer-initiated removal support
- Job status and execution records used to operate and troubleshoot the service
Automated render workflow
Customers do not need to administer a remote GPU instance. The platform handles project intake, measured precheck, job scheduling, rendering, status tracking and output delivery.
See how the Blender rendering workflow works and how pricing is measured before approval.
RTX 5090 Blender performance
The GPU model alone does not determine production throughput. Blender version, Cycles settings, scene setup and multi-frame execution strategy also matter. We publish a measured RTX 5090 Blender Cycles benchmark with methodology and scene-dependent results.
Related resources
- Blender render farm overview
- RTX 5090 Blender Cycles benchmark
- Blender render farm pricing
- Blender rendering FAQ
- Upload a project for a measured estimate
This page describes the service's current operating model and is not legal advice or a certification statement.