GPU Render Studio uses a deterministic pricing model for Blender GPU rendering: fixed execution slots, optional overflow runtime, and configurable CAP limits for predictable total cost.
| Slot | Base Runtime | Price |
|---|---|---|
| Strict | Up to 1.5 hours | $0.50 |
| Extended | Up to 4 hours | $2.00 |
| Flexible | Up to 8 hours | $4.00 |
| Open | Up to 12 hours | $5.00 |
The base slot price is always billed first and guarantees execution for the selected runtime window.
CAP defines how much extra you allow to spend after the base slot price. It never replaces the slot and only applies to overflow runtime.
Example:
Flexible Slot: 8h / $4.00
CAP Extra: $4.50
→ Maximum total: $8.50
→ Runtime ≈ 12.5h
When CAP is reached, the job transitions to paused_cap. Rendered frames are preserved and billing is locked.
Resume orchestration is planned for Phase 1.4.
All billing reflects physical NVIDIA GPUs executing Blender scenes.
Technical failures are never billed.
Every job includes logs, timing data and billing breakdown.