Transparent Blender GPU pricing

Blender render farm pricing

GPU Render Studio measures your actual Blender project before the full job begins. You review the expected GPU runtime, suitable plan and price before approving the render.

How pricing works

  1. Upload a finished Blender project.
  2. A real GPU precheck measures render behaviour and estimates total GPU time.
  3. The system recommends the smallest suitable render plan.
  4. You review the measured estimate and price.
  5. The paid full render starts only after approval.

For normal plans, the render charge is the greater of the plan minimum or actual GPU render time multiplied by the plan's hourly rate.

Current render plans

Budget

$1 minimum · $1.00/GPU hour

Up to 1.5 GPU hours. Lowest-cost option for short, non-urgent renders.

Standard

$3 minimum · $1.00/GPU hour

Up to 4 GPU hours. The normal choice for typical Blender projects.

Fast

$6 minimum · $1.25/GPU hour

Up to 8 GPU hours with higher queue priority.

Express

$10 minimum · $1.50/GPU hour

Up to 12 GPU hours with the highest normal queue priority.

Long Render

$12 minimum · $1.00/GPU hour

For eligible jobs expected to exceed 12 GPU hours. Long Render uses a lower-priority, preemptible-between-frames queue.

Why we measure the scene instead of quoting by file size

Blender render cost depends on the work performed by the renderer, not simply the size of the .blend file. Sampling, geometry, textures, lighting, volumetrics, compositing, effects, resolution and frame count can all change runtime substantially.

A measured precheck gives you project-specific information before you commit. Read how the workflow works or see our measured RTX 5090 Cycles benchmark.

What the price includes

Dedicated GPU rendering

Your approved Blender project runs on physical RTX 5090 rendering hardware.

Measured precheck

The scene is timed before the full job so you can evaluate runtime and cost.

Live job tracking

The workflow includes status and progress visibility during execution.

Failure protection

Technical platform-side rendering failures are not billed under the current service policy.

Is a render farm worth it for every project?

No. If your scene already renders quickly on your own GPU, local rendering may make more sense. A render service becomes more useful when local rendering ties up the workstation, a deadline matters, or buying high-end hardware for occasional workloads would be inefficient.

The precheck is designed to help you make that decision with the actual project rather than a generic estimate.

Measure a Blender project

Related: Blender render farm overview · FAQ · EU GPU infrastructure.