CAP is GPU Render Studio’s safety mechanism for controlling overflow runtime spending while guaranteeing your base execution slot. It allows heavy Blender workloads to run longer when needed — without risk of runaway costs.
CAP defines the maximum extra amount you are willing to spend beyond the base slot price. It never replaces the slot price and never stops a job during guaranteed base runtime.
Flexible Slot: 8h / $4.00
CAP Extra: $4.50
→ Maximum total billed: $8.50
→ Expected runtime: ~12.5h if capacity allows
→ If finished within 8h → billed $4.00 only
When CAP is reached after slot exhaustion, the job transitions to paused_cap. All rendered frames remain intact and billing is locked.
Resume orchestration is planned for Phase 1.4, allowing users to extend CAP or restart execution without re-uploading assets.