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Frequently Asked Questions

What is GPU Render Studio?

GPU Render Studio is an automated Blender rendering platform designed for deterministic execution and predictable cost control. Projects run exactly as uploaded with no creative changes.

How does slot-based pricing work?

Each job runs inside a fixed execution slot with guaranteed base runtime. Overflow runtime may continue afterwards and is billed hourly. This structure keeps pricing controlled and predictable.

What is CAP?

CAP is a safety limit for additional spending beyond the slot price. It applies only to overflow runtime and never affects base execution.

What happens when CAP is reached?

The job pauses safely when overflow reaches the configured CAP. Completed frames are preserved and billing stops immediately.

Do you run real GPU timing prechecks?

Yes. Test frames are rendered on physical NVIDIA GPUs before confirmation to estimate runtime and recommend the correct execution profile.

What GPUs do you use?

All jobs currently run on dedicated NVIDIA RTX 5090 GPU nodes.

Where are your GPUs located?

All GPU infrastructure is hosted inside the European Union. Customers worldwide are supported.

Can I monitor progress while rendering?

The live status dashboard shows frame progress, ETA, runtime and billing counters in real time.

When do I pay?

Payment is required before downloading completed results.

What happens if rendering fails?

Failed jobs are never billed. Partial jobs are billed only for completed runtime with transparent reason codes.

How long are files stored?

Uploads and outputs are stored temporarily and removed automatically after a retention period.

Which software is supported?

Blender using Cycles GPU rendering on NVIDIA hardware is currently supported.

How can I contact support?

Email support@gpurenderstudio.com.