GPU Render Studio is an automated Blender rendering platform designed for deterministic execution and predictable cost control. Projects run exactly as uploaded with no creative changes.
Each job runs inside a fixed execution slot with guaranteed base runtime. Overflow runtime may continue afterwards and is billed hourly. This structure keeps pricing controlled and predictable.
CAP is a safety limit for additional spending beyond the slot price. It applies only to overflow runtime and never affects base execution.
The job pauses safely when overflow reaches the configured CAP. Completed frames are preserved and billing stops immediately.
Yes. Test frames are rendered on physical NVIDIA GPUs before confirmation to estimate runtime and recommend the correct execution profile.
All jobs currently run on dedicated NVIDIA RTX 5090 GPU nodes.
All GPU infrastructure is hosted inside the European Union. Customers worldwide are supported.
The live status dashboard shows frame progress, ETA, runtime and billing counters in real time.
Payment is required before downloading completed results.
Failed jobs are never billed. Partial jobs are billed only for completed runtime with transparent reason codes.
Uploads and outputs are stored temporarily and removed automatically after a retention period.
Blender using Cycles GPU rendering on NVIDIA hardware is currently supported.
Email support@gpurenderstudio.com.